A 3D artist resume has to prove modeling/texturing skill, software, and shipped work — backed by a portfolio. Learn what to lead with, why the portfolio leads, which skills to feature, and how to break in.
A concept artist resume that just says "made concept art" gets passed over. Employers want art and range, design for production, a portfolio, and collaboration. This guide shows what to highlight, how to quantify it, how to write skills, and how it differs from an illustrator — with FAQs.
A game artist resume that only says 'made game art' gets filtered out. Hiring managers want a strong portfolio, style range, production-ready assets in-engine, and art that shipped. This guide covers what to prove, how to quantify it, how to write skills, how it differs from a 3D artist, and an FAQ. Free resume check at the end.